This tutorial will take you through the basics in creating a simple
animation. You will learn how to set keyframes for various transformations.
Object Animation: Creating a Simple Animation
The Simple Animation is Simple - DUH
The simple animation can be something as simple as an object moving
from a point here to a point somewhere else. You can even create
some complex animation by combining transformations. The example
on the right may look complicated to do but, a person can create
this is about 10 minutes. We are going to show you how.
To create an animation you need to fulfill one requirement, you
need to have a begin and end point. These points in Adobe LiveMotion
are called Keyframes. Two Keyrames in one transformation type makes
Timeline of Simple Animation Shown Above
Here Goes - How We Did It
With this basic knowledge you can create more complex animations.
By adding more Keyframes to a transformation type you can create
more complex animations. Change the length of time between Keyframes
make it longer and the animation slows down and making the length
smaller makes the animation faster..
This timeline shows what we did to create the animation shown above.
The simplest animation is two keyframes, one at the beginning and
one at the end of each of the five Transformation types in
the timeline. Remember that to animate something you need to have
at least two Keyframes set for each Transformation
The first thing we have to do is click on the twisty by the object
you want to animate. The twisty is the triangle shaped icon next
to the object.
To select a Transformation you need to click on the clock
next to the Transformation. When you click on the clock you will
see a Diamond at the Frame you are presently at.
So, to set the the beginning of our animation move the CTM to 00
(This point is up to you but in our example we started at 00.).
NOTE: If you have more than one object with
the same animation you can do this quickly and easily by selecting
all of the objects. (These objects need to be visible.)
First Let's Look at the Transformation Palette
The majority of the animation is created right here using the Transformation
palette. Looking at the graphic on the right you see four of
the five transformations which we used.
Position Transformation - The X and Y fields set
the Position or location on your canvas. Changing the X and
Y coordinates will move the object from Point A to Point B.
Coordinates at the
Beginning Position 00 - x=-26, y=5
Ending Position 02 - x=22, y=53 See Note Below
Rotation Transformation - You can set the Rotation
by using the Rotation Wheel or you can type in the angle
you desire. You can use negative angles (going Counter Clockwise)
as well as positive angles (going Clockwise).
Rotation at the
Beginning Position 00 - Angle=0
Ending Position 02 - Angle=180
So as you can see from the Transformation Palette we have set four
of the five basic transformations. These setting can be set all
at the same time. Pretty neat and simple isn't it. Well, we have
four out of the five transformations set we will now look at the
fifth transformation Opacity.
settings for Keyframe 00
settings for Keyframe 02
Note: The coordinates shown are located at
the Anchor Point of the object. So you need to be careful
if you move your Anchor Point you change the coordinates of the
object. You should be OK as long as you are not keying in the coordinates
calculated based on the original Anchor Point.
The Opacity palette has two settings. Object Opacity - This sets the transparency of the object
in your animation Layer Opacity - This sets the transparency for use in custom
You don't want to get these two settings mixed up because you will
not get the result you want if you set the wrong setting for your
transparency. In an animation you want to use the Object Opacity
so you can change the transparency over a period of time. The Layer
Opacity is used to set the changing of your effects on your
rolover states i.e. Normal (Visible) to Invisible or Normal (invisible)
For our example you will notice we are using the Object Opacity
because we are using it in an animation. Here are the settings that
we used for our animation:
Keyframe 00 the Opacity is set to 100%
Keyframe 02 the Opacity is set to 20%
This is how you create a simple animation in Adobe LiveMotion.
But with this basic example you can create different animations
by setting your keyframes at different points in the timeline. The
next animaiton uses the same identical animation but we moved just
one keyframe point of one of the transformation type.
settings for Keyframe 00
settings for Keyframe 02
The Simple Animation - The Final Thoughts
To sum things up, creating a simple animation you need to set two
keyframes for each transformation you want to use. You can set your
transformations anywhere the object is viewable in the timeline.
Below are variations of the same animation. All we did was move
one keyframe in one of the five transformations to create the animation
variation. So you can see that the world of animations is open to
you to play with.
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