The big question of the day is "What is a Group?" Well, a group
is an object or objects put together as a unit (Group). A Group
is good to work with because objects in a group are all tied together
yet they are still individual objects. A TIG (Time Independent Group)
is a special type of group which we will talk about in a separate
tutorial.
So "Why should we group object{s)?" Here are a few reasons why
we group objects:
Reason 1:
You animated an object or a bunch of objects and you want to move
the object(s) to another location without changing the each of the
Position Transition keyframes.
It could be a real pain if you have an object with multiple Position
keyframes. You would have to go to the timeline and adjust each
of the Position keyframes. Now imagine having to do this with two,
three, or more objects this could get painful real quick.
By turning that object(s) into a group you can move the group as
a unit. So by creating a group you don't have to physically change
each of the object(s) Position keyframes.
Reason 2:
Grouping objects also gives you some control over object management.
For instance if you have a Company Logo, the Company Name, Company
Address, Company Phone No., Company Web Site, Company Email Address
and Company Fax No. All of these objects are related to the Company.
Grouping them together allows you to find them easier because they
would be grouped in group named Company, or what ever you want to
name it.
This type of grouping would depend on you the designer. Group only
if it makes sense to group objects. If an object is better ungrouped
then leave it ungrouped. Group only if you feel that it would make
sense for object management.
Reason 3:
Grouping also will, (sort of) lock objects in a group to a stacking
order.
You have placed objects on your canvas and you moved on. Later
you added a new object(s) and you want that object below another
object you created earlier. No problem you just move the object
back until you get it to where you want it. Then down the road you
added another object(s) you want stacked in a certain order with
the same set of objects earlier.
Well, you have to repeat the moving of the object(s) to the location
in the stacking order you want it. This will get old real quick
and is time consuming.
In creating your animation create all of the objects and then arrange
them in the timeline. Then select the objects you want to lock the
stacking order with respect to each other and group them together.
Lastly open the group and stack the object in the order that you
want them.
By doing this you can move the group of objects up or down in the
stack. Moving the group will not affect the stacking order of the
grouped objects and yet they would be in a different stacking order
in the composition.
Note: If you are going to be changing the stacking
order of individual object(s) in your composition then it would
not be a good idea to group that object. It would be better to leave
that object ungrouped so you can move it where ever you want it
in the stack in the composition.
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