Description:
This tutorial will take you through the process of looping an animation.
From time to time
LiveMotion Version 1 Getting Started: Looping Animations
Looping - What is it?
From time to time you may want to have your animation loop continuously
well this tutorial will show you how to create a looping animation.
For this tutorial we are going to look at two different ways of
creating a looping animation. There are more than likely other ways
of creating a looping animation but we are going to focus in on
just two methods.
Method 1: Repeat Loop
The first method is great if you are going to have the whole composition
loop. Of course this this method you can be modified by using it
in a TIG and is great if you just want a simple looping animation.
Basically this method is using a series of behaviors to make the
looping happen. For the sake of calling it something let's call
it the Repeat Loop.
Well to start with here is what the timeline and canvas looks like
for the beginning of the animation.
Timeline at the Beginning
Canvas at the Beginning
We will now add a behavior at the beginning of the timeline. This
behavior needs to be labeled, we labeled it 1 and put a Play Behavior
targeting the Composition timeline. If you choose to use it in a
TIG you would target the TIG instead.
Timeline at the Beginning
Canvas at the Beginning
Here we show that we added a Play Behavior with a Label 1 at Keyframe
00
Adding the Play Behavior
Now moving on we will now look at the timeline at the end of the
animation.
Timeline at the End
Canvas at the End
We will now add a behavior at the end of the timeline. This behavior
does not need to be labeled, but we labeled it 2 and put a GOTO
Label Behavior going to Label 1 on the Composition timeline. If
you choose you use it in a TIG you would target the label in the
TIG instead.
Timeline at the End
Canvas at the End
Here we show that we added a GOTO Label Behavior with a Label 2
at Keyframe 22
Adding the Play Behavior
Well this is how you can create a looping animation using the method
of using behaviors. This method is OK to use but it does have major
limitations to it use. If the whole animation is to loop this would
be a way to do it very simply. But if this loop is just over a portion
of the composition or you want it to run independently of the composition
timeline then this method will not really work without lots of work.
The second method for the most part is the best way to create a
looping animation. This method will allow you the most freedom in
the way you can use it. It is also really simple to do and you will
need the knowledge of creating a TIG. We will call this method the
TIG Loop.
Method 2: TIG Loop
We know what you are thinking. This doesn't look any different
than the Repeat Loop method. The way the movie plays is the same
and if you think about it this is what you want. The difference
is in the way the looping is created.
Since basically this is the same identical animation used in the
Repeat Loop method we will begin looking at what makes this method
different. First we need to create a TIG and we will briefly look
at creating a TIG.
To start you will need to select all the objects you want to include
in the loop.
Timeline Showing the Selected Objects
From the drop down menu create the TIG. Timeline => Make
Time Independent Group
Timeline Showing the TIG
After creating the TIG there is only one other thing that you need
to do and that is to click on the Looping button
or select Looping from the Pull Down Menu. Timeline => Loop
With that you now have two methods to create a looping animation.
One final note that we would like to add is the Repeat Loop method
is better if you are creating an animated GIF in our opinion.
There is actually a third method of creating a looping animation
and this method will be discussed in a separate tutorial. This looping
method is used in one very special case, this being the looping
of a preloader.
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